Rock drum patterns.

10 rock patterns at 120 BPM. Play one, change any step, take it to your DAW as MIDI.

The basic rock beat is the first thing a drummer learns and the last thing a producer should overthink: kick on one and three, snare on two and four, hats in eighths. It carries most of the songs you know. What makes one rock track feel different from another is the small choice on top, an extra kick before the snare, a ride instead of hats, a crash on the downbeat, and when the fill comes.

Basic rock beat. Kick on one and three, snare on two and four, eighth hats: the first beat every drummer learns.

Hat
Snare
Kick

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Driving. A kick on the and of three and a crash on one: the chorus version.

Crash
Hat
Snare
Kick

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Half-time. Snare on three only, ride instead of hats: the big slow section.

Ride
Snare
Kick

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Two bars with a tom fill. Bar one is the basic beat; bar two ends in toms high to low into the crash.

Hat
Tom high
Tom
Tom low
Snare
Kick

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Sixteenth hats. Closed hats on every sixteenth and a kick on the and of two: the tight, modern verse.

Hat
Snare
Kick

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Indie, open hats. Open hat on every offbeat and the snare doubled by a clap: the jangly kind.

Open hat
Hat
Clap
Snare
Kick

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Garage rock. Fast, kick on one and three, crash ride on every eighth, snare on the and of four as a pickup.

Crash
Snare
Kick

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Ballad, rim. Rim clicks on two and four instead of the snare, kick on one and the and of three: the quiet verse.

Hat
Rim
Kick

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Sparse verse. Kick on one, snare on two and four, no hats: the quiet start.

Snare
Kick

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Fast rock at 160. The basic beat at 160 with the crash on one: the up-tempo chorus.

Crash
Hat
Snare
Kick

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How a rock beat is built

The kick

The snare on two and four

Hats in eighths

Then a variation: Driving

Kick on steps 1 and 9, snare on 5 and 13, hats on every eighth, no swing. Play it at 120 and it already sounds like a band. The driving version adds a kick on step 11, the and of three, so the second half of the bar pushes toward the next downbeat, and a crash on step 1 marks the start of a section. Half-time keeps the kick on one, moves the snare to beat three only, and swaps the hats for a ride on every eighth: the same tempo, twice the weight. The two-bar pattern plays the basic beat and then, over the last three beats of bar two, walks the toms high to mid to low and lands on the crash, which is the fill every song uses at least once.

More drum patterns

The beat you want is in a song you’re playing.

DOT records anything your Mac plays, with its BPM, so you can loop the part and program it here.

DOT Audio Recorder

Free to try · $49 once · macOS 14.4 or later

Questions.

What tempo is a rock beat?

Anywhere from 100 to 160 BPM; the grid opens at 120. Punk pushes past 170 with the same pattern; ballads sit around 70 with the half-time version.

How do I write a drum fill?

Take the last two beats of a bar off the pattern and fill them with toms moving in one direction, usually high to low, then land on a crash on the next one. The two-bar pattern on this page is that fill; move its notes around and it is yours.

Should the kick be on the and of three?

In a chorus, often; in a verse, often not. The extra kick adds drive, and most songs save it for the section that needs to lift.

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