Drum fills.

10 drum fills at 110 BPM. Play one, change any step, take it to your DAW as MIDI.

A fill is what the drums do in the last beat or two before a section changes: a run on the snare, a walk down the toms, or a silence that makes the next downbeat land harder. The rule underneath is simple. Take the end of the bar off the beat, fill it with something that moves in one direction, and land on a crash on the next one. Each pattern here is two bars, the beat and then its fill, so you hear the setup and the landing together.

One-beat snare fill. Three beats of the basic beat, then four snare sixteenths on beat four.

Crash
Hat
Snare
Kick

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Two-beat tom fill. Beats three and four of bar two walk from the high tom to the low tom.

Crash
Hat
Tom high
Tom
Tom low
Snare
Kick

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Open in the drum sequencer →

Full-bar fill. Bar two is all fill: snare, high, mid, low, one beat each, into the crash.

Crash
Hat
Tom high
Tom
Tom low
Snare
Kick

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Open in the drum sequencer →

Syncopated fill. Snare and toms in a 3-3-2 shape over the last two beats, so the fill lands early.

Crash
Hat
Tom
Tom low
Snare
Kick

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Open in the drum sequencer →

Kick and snare alternating. The last beat alternates kick and snare in sixteenths: a fill with no toms.

Crash
Hat
Snare
Kick

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Two-bar build. Snare sixteenths that thicken over two bars, eighths then sixteenths, into the crash.

Crash
Hat
Snare
Kick

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Open in the drum sequencer →

Drop-out fill. The beat stops for the last two beats; one kick on the a of four pulls it back in.

Crash
Hat
Snare
Kick

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Open in the drum sequencer →

Crash on one. No fill at all: the section change marked by a crash on the first beat.

Crash
Hat
Snare
Kick

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Tom roll on beat four. Four sixteenths split across high, mid and low toms on the last beat.

Crash
Hat
Tom high
Tom
Tom low
Snare
Kick

Drop a sound on any row to play it there.

Open in the drum sequencer →

Snare then toms, half bar. Snare sixteenths on beat three, toms high to low on beat four.

Crash
Hat
Tom high
Tom low
Snare
Kick

Drop a sound on any row to play it there.

Open in the drum sequencer →

How a drum fill is built

The kick

The snare on two and four

Hats in eighths and the crash

Then a variation: Two‑bar build

Every pattern starts with the basic beat in bar one: kick on steps 1 and 9, snare on 5 and 13, hats on the eighths. The fill lives in bar two. The one-beat fill replaces beat four (steps 29 to 32) with four snare sixteenths; the two-beat fill gives beat three to the high and mid toms and beat four to the low tom; the full-bar fill spends a beat each on snare, high, mid and low. The syncopated fill groups the last two beats as 3-3-2, so it lands a sixteenth early and tips you into the next bar. Kick and snare alternating on sixteenths is a fill with no toms, useful on a small kit. The two-bar build is snare eighths that become sixteenths, the way a chorus is announced. The drop-out does the opposite: nothing for two beats, then a single kick on step 32. And the last pattern has no fill at all, only a crash on the downbeat, which is often the right answer.

More drum patterns

The beat you want is in a song you’re playing.

DOT records anything your Mac plays, with its BPM, so you can loop the part and program it here.

DOT Audio Recorder

Free to try · $49 once · macOS 14.4 or later

Questions.

How long should a drum fill be?

One beat for most changes, two for a chorus, a full bar only for the end of a section or a song. The longer the fill, the more it should move in one direction, high toms to low, quiet to loud.

Why does my fill sound late or early?

Because it doesn't land on the next downbeat. Every fill here ends on the last sixteenth of bar two so the crash falls on step 1 of the next bar; if yours ends a step short or long, the crash arrives off the beat.

Do I need toms for a fill?

No. The one-beat snare fill, the kick-and-snare fill and the drop-out use nothing but what the beat already has, and on a sampler those are usually the fills that cut through best.

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