How a metal beat is built
The kick
The snare on two and four
A ride in eighths
Then a variation: Double kick eighths
The basic metal beat: kick on step 1, the and of one (step 3), beat three and the and of three (step 11); snare on 5 and 13; ride on the eighths; 150 BPM, no swing. Double kick puts a kick on every eighth under the same backbeat. The gallop is x-xx on every beat, kicks on steps 1, 3, 4, 5, 7, 8 and so on, at 160. The blast beat alternates kick and snare on sixteenths, kick on the odd steps and snare on the even ones, with the ride on the kicks, at 200. The thrash skank puts the kick on the beats and the snare on the offbeats at 180. The breakdown is half-time at 90: snare on step 9, a burst of kick sixteenths under beat one, a crash on every beat. Doom is 60 BPM with the kick on one and the and of two, the snare on three and the ride ringing. The two-bar pattern fills the second half of bar two with kick sixteenths into a crash.
More drum patterns
- Trap
- Boom bap
- House
- Techno
- Drum and bass
- Reggaeton
- Jersey club
- UK garage
- Rock
- Drill
- Lo-fi hip hop
- Hip hop
- Amen break
- Basic drum beats
- Drum fills
- Hi-hat patterns
- Jazz and swing
- Funk
- R&B and soul
- Pop
- Bossa nova
- Samba
- Afrobeats
- Reggae
- Disco
- Punk
- Breakbeat
- Dubstep
- EDM, trance and hardstyle
- Phonk
- Country
- Blues and shuffle
- Latin
- 6/8 and 12/8
- All drum patterns
- Program your own: the drum sequencer